AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in Chile: Q4 2021 Performance
Discover the performance trends of the top 5 golf games on Android in Chile during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 golf games on the Android platform in Chile showcased varying performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed overview of the trends observed for each game.
Golf Clash - Golfing Simulator by Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $2.1K at the start of the quarter and gradually declining to around $980 by the end of December. Weekly downloads saw a significant jump towards the end of December, reaching 185, while weekly active users increased from 135 to a peak of 217 in the same period.
Golf Rival - Multiplayer Game from Zynga maintained a relatively stable weekly revenue, with a high of $1.1K in late October and a low of $444 in mid-December. Downloads showed a downward trend, starting at 702 and ending at 272 by the end of the quarter. Active users also saw a decline from 5.8K to 4.1K, indicating a decrease in user engagement over the quarter.
Golf Battle by Miniclip.com recorded consistent weekly downloads, ranging from 3.3K to 5.2K. Revenue remained steady, with minor fluctuations, peaking at $597 in mid-October and ending at $331 in late December. Active users hovered around the 30K mark, showcasing strong user retention throughout the quarter.
Golf King - World Tour by RisingWings had modest revenue figures, with a notable peak of $202 in early December. Weekly downloads were relatively stable, peaking at 386 in the final week of the quarter. Active users showed a slight increase from 3.6K to around 4K, indicating a steady user base.
Ultimate Golf!, another title by Miniclip.com, had a varied performance with revenue peaking at $222 in mid-November. Downloads saw a significant spike of 1.7K in mid-October, but later settled to lower numbers towards the end of the quarter. Active users peaked at 3K in early October, followed by a gradual decline to around 821 by the end of December.
For more insights and detailed data, visit Sensor Tower.